11/25/2023 0 Comments F 18 flight simulator cockpit![]() ![]() the CPL button on the A/P menu changes to CPL WYPT.the waypoint # and distance will repeat on the HUD.a box will surround it to indicate our selection.In this guide we’re going to use the waypoint, once we press WYPT the following happens Next we have to chose if we want to couple our AFCS to the waypoint or TCN, this is done by selecting either the button to the left of TCN or to the right of WYPT. You can see we have waypoint 1 selected and shown on the HSI by a small circle in front of the jet to the right, and we have the NKX TACAN tuned and shown by a small circle behind the jet. Now we’re going to the HSI page on any DDI and pressing SEQ1 at the bottom right, this will draw a broken line connecting all the waypoints of our flight plan.įirst we’re going to look the Coupled Steering modes. Now let’s explore the Coupled Steering and Roll Relief modes.įor easier visualizing I’ve loaded a basic VOR-VOR flight plan from KNKX-KLSV in the World Map for this guide. When applying pitch inputs via the control stick the AFCS will revert control back to the pilot, one the inputs stop the AFCS will set the current VVS pitch angle as the new target pitch. For example if you pitch the nose up to place the velocity vector of the HUD at 10 degrees (image 1), engage FPAH, then place the throttles to idle, as the jet slows down the AFCS will automatically pitch the nose up and attempt to maintain the velocity vector at a 10 degree pitch (image 2). This mode can only be engaged below 5000ft AGLįPAH holds the position of our last Velocity Vector (VVS) pitch angle. RALT functions identically to BALT mode by maintaining a target Radar Altitude above ground. Any significant pitch/roll input from the pilot will automatically disengage BALT and the AFCS will revert to FPAH mode. Once engaged you cannot adjust the target altitude, to complete any altitude change you must disengage BALT mode, climb/descend to the new desired altitude, then engage BALT again. Pressing BALT will automatically enter your current barometric altitude and and automatically adjust pitch to hold that altitude. Let’s start by looking at our Pitch Relief modes Engaging any Roll Relief mode will automatically engage FPAH mode unless BALT or RALT is already engaged. Engaging any Pitch Relief mode will automatically also engage the HDG mode unless ROLL, GTRK,GSEL,HSEL, or CPL mode is already engaged. With the exception of CPL mode, the left hand side is our Pitch Relief modes, and the right hand side is our Roll Relief modes. ![]() When you press the A/P button on the UFCD you’ll be presented with the following Numerous external animations including canopy, crew ladder, launch bar, wing-fold, tail hook and control surfaces modelled to mimic the Super Hornet’s 'active' fly-by-wire systems.Microsoft Flight Simulator 12_15_02 AM 1920×1049 171 KB See the Detailed Description below for the full list of aircraft features and you can take a look at the manual here!Īccurately modelled F/A-18E, F and E/A-18G Super Hornets, built using extensive research materials No more time wasted hunting around the open ocean for somewhere to land! Tune the relevant frequency, get a range and bearing, and navigate to a SWS aircraft carrier in any weather, day or night. ![]() Both the front and rear pilot positions are included, and the aircraft features a truly 3D virtual cockpit with smoothly animated 3D instruments and custom-coded systems and avionics.įull radio-navigation compatibility with SimWorks Studios' CEX aircraft carriers. The DC Designs F/A-18 Super Hornets have been modelled to an exceptional level of detail and feature a variety of high-definition paint schemes, realistic user-defined payloads (including guided missiles, rockets, bombs, external fuel tanks and reconnaissance pods) and detailed animations. The Super Hornet also serves with the Royal Australian Air Force. All three types have seen active service with the United States Navy in theatres across the world. Featuring high commonality between all three airframe types, the 'E' Hornet is a strike attack and fleet defence fighter, supported in both roles by the twin-seat 'F' version, while the EA-18G 'Growler' performs an airborne electronic countermeasure role, while retaining full combat capability. The Super Hornet replaced the Grumman F-14 Tomcat in the fleet defence and strike roles after the Tomcat retired in 2006. The Super Hornet first flew in 1995, with full production beginning two years later and the aircraft entering service with the United States Navy in 2001. This detailed simulation of the F/A-18E, F & G Super Hornets for FSX, FSX: Steam Edition and Prepar3D has been developed by DC Designs’ development team after extensive research.
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